The advent of the multimedia CD-ROM and equivalent PC and Mac specs capable of playing back media opened up artists to using the computer as immersive distribution medium. So we changed location – now it would look as if it had crashed into the side of the Royal Albert Hall.īut Westminster council didn’t like the idea one little bit.Īnd then Covid delivered the final annihilation.īut this doesn’t take me back to 2000 nearly as much as it does the early 90s and the multimedia CD-ROM era. And then – being constructed from shipping containers – we could ship it around the world… New York, Tokyo, Paris…īut then we couldn’t fit it at the Victoria & Albert without parts of the museum building collapsing. This astounding steel carapace would be inserted into the urban fabric of London like an ice pick into Trotsky. It was going to be a huge red construction made by welding shipping containers together, constructed so that it looked as if a brutalist spacecraft had crash-landed into the classical architecture of the Victoria & Albert Museum in Kensington. I kind of think this is a mostly fictional account – that or else they are serious, and it’s maybe not really COVID that was their biggest obstacle – but regardless, it makes for a great backstory. And if you believe Yorke and Donwood, they originally planned this as a physical exhibition. ![]() What you get is a creepy, surrealist world to explore that feels like Tim Burton got invited to collaborate with The Residents at MOMA. The studio behind this has more credits in the event and music worlds than gaming – they built this with Wwise audio engine and Unreal (interestingly not the built-in audio features of Unreal I keep touting): The good news is, if you act quickly, you can try all of this for free as part of Epic Games’ ongoing series of giveaways: (Seems you should be able to get away with a late model MacBook Pro, too.) The devs aren’t just putting up some slide shows of album art, either – they actually recommend Apple’s new M1 as a minimum on the Mac side (I’ll try it on the basic Mac mini), and NVIDIA RTX for PC. Mark Zuckerberg’s aesthetically bereft vision of the metaverse aside, gaming itself looks better than ever. You’ll recognize that art style even if you were only a casual fan, as it graced all the record releases.īut if the Internet has waned as a delivery mechanism for rich media – supplanted by lo-fi NFTs that are more finance object than actual media, and continuously watered-down short-attention-span social media apps – gaming has run the other way. ![]() ![]() ![]() The original multitrack recordings of Kid A and Amnesiac are scattered and reformed in a series of impossible or possible spaces populated by equally impossible or possible creatures, surrounded by the art of Stanley Donwood and Thom Yorke, created as the millennium loomed.All of this is possible because Radiohead were into art to begin with – Thom Yorke collaborating since 1994 with artist Stanley Donwood (aka Dan Rickwood). Stanley Donwood and Thom Yorke’s twisted anxious artwork and writing made to accompany the music of Radiohead’s Kid A and Amnesiac is uncovered and brought back to life, in a building hidden in a forest made in pencil, stretching the idea of what an exhibition is to breaking point. KID A MNESIA EXHIBITION is a fevered dream-space, an edifice, built from the art and creatures, words and recordings of Radiohead’s Kid A and Amnesiac uncovered from 20 odd years ago, reassembled and given new mutant life. KID A MNESIA EXHIBITION is a first-person exploration video game developed by and Arbitrarily Good Productions, and published by Epic Games Publishing.
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